
A Lenda de Niterói
A downloadable game for Windows
Na pele de Arariboia, líder indígena crucial para a história do Brasil, explore florestas tropicais, trilhas costeiras e paisagens inspiradas na geografia real de Niterói e do litoral da Baía de Guanabara. Enfrente desafios naturais, descubra caminhos secretos e combata guerreiros tupinambás e franceses.
Mais que uma aventura, o jogo é um convite a conhecer as raízes do Rio de Janeiro e dos cariocas. Durante a jornada, você encontrará fragmentos de conhecimento sobre os povos originários, sobre biodiversidade e os conflitos históricos, criando uma ponte entre o passado e o presente.
Com pixel art encantadora, jogabilidade fluida e uma trilha sonora atmosférica criada a partir de instrumentos indígenas originais, A Lenda de Niterói é uma mistura de beleza, ação e aprendizado, celebrando a cultura indígena e a natureza exuberante do Brasil de forma lúdica e instigante.
Este é um jogo curto, feito com o apoio da Prefeitura de Niterói, com recursos públicos dedicados à cultura local.
Pegue a trilha sonora completa aqui
ENGLISH TRANSLATION IN PROGRESS
Updated | 12 days ago |
Status | Released |
Platforms | Windows |
Author | Seven Moons |
Genre | Platformer |
Made with | GameMaker |
Tags | Indie, Pixel Art, Retro, Short |
Average session | About a half-hour |
Languages | Portuguese (Brazil) |
Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller |
Accessibility | Subtitles, Configurable controls |
Download
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Comments
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I featured this game in the fourth TEM Indie Game Contest and in the end, despite being an English speaker and not knowing what was being said, it was one of the winners and earned a donation. Congratulations on the win and thank you for all the hard work and passion you put into the project.
As for the game itself:
• The art style and quality of the graphics was fantastic. The parallaxing effects for the background really added to the scale of the environments. All of the enemy and friendly NPC designs looked fantastic. All of the animations for movement, combat, and the animals was a treat to see. You can tell the person who did it cared a lot about the game.
• The music was especially interesting. I found it pretty incredible it used authentic instruments and that all the tracks sounded so great. I constantly found myself just listening to the music and taking it all in.
• The enemy variety was great and kept me on my toes during my time playing. You really felt a sense of progression and the difference in the environments as the enemies changed.
• The controls and variation of your movements in combat was a very welcome surprise. Movement was smooth and the animations all looked fantastic. The little details like being able to attack things below you with the front flip swing when jumping and the dodge backwards really made the combat feel more complex than just hitting the enemy until they/it are dead. It made traversing through the world feel really fluid and fun to do. With all the things tucked away you constantly find yourself thinking about how you could get to some place new.
• The fact the game is meant to show such a meaningful and valuable piece of history also meant a lot to me. Being able to learn a little bit more about the history of a place and culture I have never witnessed was extremely fascinating. Unfortunately I only know English and a pathetic amount of French so I wasn't able to read any of the information shown but you could tell just by the sheer amount there was available to read that the folks behind this game are passionate and dedicated to teaching others about the history, environment, and the animals that exist within it.
Thank you once again for all of the time and hard work you have put into the game and congratulations on being a winner of the contest. I look forward to checking it out again when there is an English translation available to play. Good luck with the development of the game, I can't wait to see how it all turns out in the end. Cheers.
Hey Michael thank you so much for your kind words! I've watched you playing and you progressed so much without understanding any dialog! kudos to you!
The funny part is that you got everything right away, like needing a weapon to light up obstacles with fire, that there are some secret areas under the ground, etc.
Will catch up with you on your stream sometime!
I am happy I was able to figure out those things without being able to read anything or be told it. Really just goes to show how good the design was for me to pick up on that without being strictly told. Really looking forward to playing an english translation. It was great talking with you. Keep up the great work.